Martin Korth got in touch to ask about dslink and requested a few improvements since he’s using it to help with research for the DSi updates in no$gba. I love his notes on the dsi exploit – “Cooking Coach is the best thing ever. This game allows you to make healthy food with dead animals – and, with wintermute’s exploit, it’s allowing to run homebrew code on the DSi” 🙂
I’ve improved the connection speed of dslink a bit by adjusting the way dswifi scans for access points at Martin’s suggestion & these changes are now in the latest dswifi release. Booting minimal a22i compiled nds files doesn’t work just yet but some of the official wmb demos kicking around do boot now when transferred via dslink. There’s no sound or touchscreen unfortunately – the touchscreen is handled differently in DSi mode so I’m not sure that’s fixable without some patching although the audio may just need enabling.
In the meantime, enjoy faster connections & more reliable booting of code with this version. When I get some more time I’ll look into initialising things properly so Martin’s code will boot as well. Pretty sure it’s mainly because the cache is disabled when the nds file is booted which causes issues when both arm7 & arm9 are running in ewram.
For those who’ve been badgering me for the source code I finally got around to tidying everything up & putting it on github. You’ll find the dslink code at https://github.com/devkitPro/dslink, the installer code at https://github.com/devkitPro/install-dsilink and the host application code is in the dstools repo at https://github.com/devkitPro/dstools/tree/master/src/dslink
2 thoughts on “dslink updated again”
Quick question: Does the nand_ReadSectors function in libnds support NAND read with DSiWarehax?
Quick answer: Yes 😉